Contributors
(in alphabetical order)
Proof-Reading:
Wessam
Bahnassi
Wessam Bahnassi, lead programmer of In|Framez Realtime Media Development
team (where he is engineering DirectSkeleton 3D Engine). He studies architecture;
and (in many times) uses application development techniques in designing
his architectural buildings, and vice-versa. Wessam is also a Microsoft
DirectX MVP.
Andre
Chen
Andre is a self-taught game programmer who holds master degree in mathematics
of the National Central University, Taiwan. He is currently a software
engineer in Gamania (http://www.gamania.com), the most famous game company
in Taiwan.
Muhammad
Haggag
Muhammad is a hobbyist, self-taught graphics programmer, interested in
the applications of graphics in the fields of scientific visualization
and games. Currently, he is an electrical engineering student at the faculty
of engineering, Ain Shams university, Egypt.
Kenneth L.
Hurley
Kenneth started his career in the games industry in 1985 with a company
called Dynamix. He also has worked for Activision, Electronic Arts, Intel
and is now currently in Developer Relations at NVIDIA Corporation. His
current job includes Research and Development and instructing developers
on how to use new technology from NVIDIA. His credits in the game industry
include, Sword of Kadash (Atari ST), Rampage (PC, Amiga, Apple II), Copy
II ST, Chuck Yeager's Air Combat Simulator (PC), The Immortal (PC), Wing
Commander III (Playstation). While at NVIDIA he has contributed the following
packages/demos: NVASM (Geforce3 vertex/pixel shader assembler), NVTune
(NVIDIA'S Performance analysis tool set), DX7 Refract demo, Minnaert Lighting
Demo, Particle Physics Demo and the Brushed Metal effect.
Eran
Kampf
Eran is a self-taught game programmer. He is currently finishing his CS
degree and working as a software engineer for a large government entity
in Israel.
Brian
Peltonen
Brian is currently programming at Altered Vista, where he is developing
a 3D skiing game designed for children with severe motor disabilities.
He has been experimenting with code since his early days on TI-99/4As,
Apple II's and Amigas.
Mark
Wang
Mark received his bachelor's and master's degree in CS from Stanford University
in 1999 and 2000, with a focus on graphics and systems. After working
for a business software firm for two years, he very wisely decided to
return to his main passions: games and graphics. He's now a freelance
programmer pursuing a career in the game industry, currently focusing
on
rendering techniques, physically-based simulation and modelling. You can
view his home page at http://www.markwang.com/
Cover-Design,
Logo:
Javier Izquierdo
Javier started in 1997 in a computer company in Spain to design advertising
and publicity material for this company. In 1999 he created websites and
logos to Hotelnet Internet Services and is actually working as the Director
of the Design department of Future Works Studios, a Game Developer Company
in the US. Additionally he is developing software and 3D animations for
VMRM Systems. |