After the tremendous success of ShaderX, two new books
with an entirely new set of innovative ideas, techniques,and algorithms
will be published by Wordware:
ShaderX2:
Introductions and Tutorials with DirectX 9.0
ShaderX2: Shader Programming Tips and Tricks With Directx 9.0
Game developers of all levels will find insightful tips
and tools from this unique collection. Written by game programming experts,
each contribution will cover new Shader tips and tricks with DirectX 8/9
hardware.
ShaderX2 will consist of two books with around
400 - 500 pages and they should be in stores in August 2003.
Books Schedule:
December 31st |
Proposals due ! |
January 3rd |
Authors selected and
begin writing |
January 10th |
Contracts sent out |
April 1st |
Deadline for Papers |
April 12th |
Peer review feedback
due |
April 26th |
Revised articles due |
April 28th |
All CD demos/code due
|
May 15th |
All articles sent to
publisher |
May 17th |
Final CD sent to publisher |
June 1st |
Editor and authors review
book proofs |
August |
Release |
|